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041111s2003 xxu b 001 0 eng d |
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|a2002038153
|
020 |
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|a1403961697
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035 |
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|aa 00222871
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040 |
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|aTMUE|beng|cTMUE|dTMUE
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050 |
14
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|aGV1469.3|bG44 2003
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082 |
04
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|a794.8/01/9|221
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100 |
1
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|aGeeJames Paul
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245 |
10
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|aWhat video games have to teach us about learning and literacy / |cJames Paul Gee
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250 |
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|a1st ed
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260 |
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|aNew York : |bPalgrave Macmillan, |cc2003
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300 |
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|a225 p ; |c25 cm
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504 |
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|aIncludes bibliographical references (p. [213]-219) and index
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650 |
0
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|aVideo games|xPsychological aspects
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650 |
0
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|aComputer games|xPsychological aspects
|
650 |
0
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|aLearning, Psychology of
|
650 |
0
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|aVisual literacy
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650 |
0
|
|aVideo games and children
|