|aSerious games and virtual worlds in education, professional development, and healthcare /|cKlaus Bredl, Wolfgang Bösche, [editors].
|aHershey, PA :|bInformation Science Reference,|cc2013.
|axviii, 361 p. :|bill. ;|c29 cm.
|a"Premier reference source"--Cover.
|aIncludes bibliographical references (p. 313-348) and index.
|a"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.