008 |
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0623s2s2007 xxu e b 001 0 eng d |
020 |
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|a1403984530 ((pbk.))
|
020 |
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|a9781403984531 ((bpk.))
|
035 |
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|a00256434
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040 |
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|aTMUE|beng|cTMUE|dTMUE
|
050 |
14
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|aGV1469.3|bG44 2007
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082 |
04
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|a794.8/01/9|221
|
100 |
1
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|aGeeJames Paul
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245 |
10
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|aWhat video games have to teach us about learning and literacy / |cJames Paul Gee
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250 |
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|aRev. and updated ed
|
260 |
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|aNew York, N.Y : |bPalgrave Macmillan, |c2007
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300 |
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|a249 p ; |c24 cm
|
504 |
|
|aIncludes bibliographical references (p. [229]-239) and index
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650 |
0
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|aVideo games|xPsychological aspects
|
650 |
0
|
|aComputer games|xPsychological aspects
|
650 |
0
|
|aLearning, Psychology of
|
650 |
0
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|aVisual literacy
|
650 |
0
|
|aVideo games and children
|